The Evolution of a Starfighter

After building the Command Shuttle, I wanted something a little darker and more sinister. What could be snazzier than to build a super fighter in the unassailably cool color scheme of Space Police? Why nothing, of course!

This image is a bit too bright, but you can just make out the computer banks to rear of the pilot, including one of my all-time favorite pieces, the blue 2x2 inverse-slope with computer screen (BTW, I'm always looking for more of these!). I really like the use of the 1x2x2 trans-red thin-walls as a way of extending the open space in the cockpit. You can see that the pilot has, in addition to a forward quad laser cannon, four torpedo launchers (two on each side of the cockpit).

Here you can see the rear of the ship. I initially had another set of gray engines on the underside, but I decided it was overkill. Besides, I didn't have anyplace to attach landing gear. I haven't decided yet what the four rear radar dishes on the wings are for, but give me time and I'll think of something! I had to move the rear quad laser to the top rear of the tail section for a very special reason as you'll see in the next picture.

When I first built this ship, the cockpits were stationary. However, as my perception of the ship as a fighter for "the best of the best" became stronger, I decided it needed something extra special. So I tore it down and rebuilt the middle section and both cockpits so that they could eject from the ship if too much damage was suffered. I had to move the rear quad laser so that the escaping cockpit would be able to clear the fuselage.

Ejectable cockpits are all very well but I didn't want my elite pilots to get blasted right after they'd avoided the destruction of their main craft. To further fortify their escape capabilities I designed the cockpits to attach to each other so that the pilots could make a quick getaway together. I also made sure that they'd carry a quad laser with them for extra protection.

Back to Main Page